Bob Corish

I am a Principal Designer working at the intersection of product, interaction & intelligent systems.

Currently at Youmio, previously Unity & Microsoft Research.

 

Let me show you how I think...

Process imagesBrainstorms, Sketches, User Flows, Prototypes

Current Role

Principal Product Designer

Jan 2023 - Present

At Youmio, we are designing tools for a new kind of creative interaction - where users shape intelligent agents & bring them to life in responsive, evolving virtual worlds.

  • Shaping the vision for how creators collaborate with AI - exploring new ways people can build, communicate, and co-evolve with intelligent systems.
  • Crafting intuitive, emotionally resonant interfaces that make complex AI behavior feel playful, legible, and alive.
  • Partnering closely with engineering and creative leadership to turn speculative ideas into working realities.
  • Guiding and mentoring designers through experimentation and shared craft, building a culture that values curiosity as much as precision.

3D agent launchpad & cross-platform browser gameConcept Video

Immersive PC sandbox for player & agent interactionTrailer

Process Highlights

Unity RT 3DDublin, IRE

Lead Product Designer

Jan 2022 - Jan 2023

Senior UX Designer

Mar 2020 - Jan 2022

At Unity, I led design for next-generation creative tools - guiding teams in crafting human-centered, AI-driven workflows that empower artists & democratize advanced technology.

  • Built and mentored a multidisciplinary team of senior designers and researchers; fostered a positive culture of experimentation, inclusion, and design rigor.
  • Directed the full product design lifecycle — from vision and strategy to hands-on prototyping, validation, and delivery.
  • Championed ethical and human-centered AI integration, ensuring machine learning systems enhanced — not replaced — artist creativity.
  • Designed and scaled streamlined workflows for asset management and AI-powered creative tools
  • Partnered cross-functionally with engineering, product, QA, marketing, and technical art teams to translate complex technology into intuitive, artist-first tools.
  • Established scalable design systems and interaction patterns that unified Unity’s creative suite, improving consistency and velocity across products.
  • Evangelized design principles across product teams, aligning design outcomes with company OKRs and fostering deep collaboration between product and research.

Process Highlights

MicrosoftResearchCambridge UK

Senior Designer

Sept 2013 - Jan 2018

Designer Researcher

Aug 2011 - Sept 2013

At Microsoft Research, I designed & researched new ways people interact with technology — from touchless surgery and hand-tracking to AI & multi-device collaboration.

At Microsoft Research Cambridge, I learned to navigate the space between science and design — exploring how emerging technologies might expand the ways people create, communicate, and interact. Working alongside researchers and engineers, I developed a deep respect for experimentation and uncertainty, learning to turn abstract ideas into tangible, expressive prototypes that made complex concepts feel human.

Microsoft TeamsMulti-Device Collaboration

This project explored how multiple personal devices—like laptops and phones—can work together seamlessly during video meetings. Traditional setups isolate content and control on single devices, limiting flexibility and social engagement, especially for remote participants. Our goal was to make devices act as intelligent companions, dynamically combining or separating to support users’ changing needs throughout the day.

Highlights:

  • Designed and prototyped multi-device meeting experiences in Microsoft Teams.
  • Enabled users to join meetings from several devices for richer sharing and control.
  • Improved social presence and participation for remote attendees.
  • Research and design informed Teams’ cross-device collaboration features.

Process Highlights

Medical & Health TechnologyHuman–AI Collaboration for Clinicians

Working at the intersection of medicine, AI, and interaction design to create intuitive, clinician-centered tools in collaboration with Microsoft Research, Addenbrooke’s, St. Thomas’, and Novartis. Exploring how gesture recognition and machine learning can enhance diagnosis, planning, and treatment while keeping human expertise at the core.

Highlights:

  • Designed touchless interfaces for surgeons to navigate medical imagery in sterile settings.
  • Co-designed AI tools that segment tumors and anatomy for faster, more precise planning.
  • Built motion-analysis systems to measure motor function in multiple sclerosis.
  • Conducted field research in hospitals to ground design in real clinical needs.
  • Collaborate with researchers and clinicians to balance innovation, ethics, and usability.

Process Highlights

Notebook Practice

I keep notebooks - spaces to draw, write, and wander through ideas without purpose. They hold sketches, questions, and half-thoughts that document the rhythm of learning and noticing. Each page is a pause, a conversation between attention and imagination ❤️

Back to Top

©Bob Corish 2025

One page portfolio

Bob Corish

I am a Principal Designer working at the intersection of product, interaction & intelligent systems.

Currently at Youmio, previously Unity & Microsoft Research.

 

Let me show you how I think...

Process imagesBrainstorms, Sketches, User Flows, Prototypes

Current Role

Principal Product Designer

Jan 2023 - Present

At Youmio, we are designing tools for a new kind of creative interaction - where users shape intelligent agents & bring them to life in responsive, evolving virtual worlds.

  • Shaping the vision for how creators collaborate with AI - exploring new ways people can build, communicate, and co-evolve with intelligent systems.
  • Crafting intuitive, emotionally resonant interfaces that make complex AI behavior feel playful, legible, and alive.
  • Partnering closely with engineering and creative leadership to turn speculative ideas into working realities.
  • Guiding and mentoring designers through experimentation and shared craft, building a culture that values curiosity as much as precision.

3D agent launchpad & cross-platform browser gameConcept Video

Immersive PC sandbox for player & agent interactionTrailer

Process Highlights

Unity RT 3DDublin, IRE

Lead Product Designer

Jan 2022 - Jan 2023

Senior UX Designer

Mar 2020 - Jan 2022

At Unity, I led design for next-generation creative tools - guiding teams in crafting human-centered, AI-driven workflows that empower artists & democratize advanced technology.

  • Built and mentored a multidisciplinary team of senior designers and researchers; fostered a positive culture of experimentation, inclusion, and design rigor.
  • Directed the full product design lifecycle — from vision and strategy to hands-on prototyping, validation, and delivery.
  • Championed ethical and human-centered AI integration, ensuring machine learning systems enhanced — not replaced — artist creativity.
  • Designed and scaled streamlined workflows for asset management and AI-powered creative tools
  • Partnered cross-functionally with engineering, product, QA, marketing, and technical art teams to translate complex technology into intuitive, artist-first tools.
  • Established scalable design systems and interaction patterns that unified Unity’s creative suite, improving consistency and velocity across products.
  • Evangelized design principles across product teams, aligning design outcomes with company OKRs and fostering deep collaboration between product and research.

Process Highlights

MicrosoftResearchCambridge UK

Senior Designer

Sept 2013 - Jan 2018

Designer Researcher

Aug 2011 - Sept 2013

At Microsoft Research, I designed & researched new ways people interact with technology — from touchless surgery and hand-tracking to AI & multi-device collaboration.

At Microsoft Research Cambridge, I learned to navigate the space between science and design — exploring how emerging technologies might expand the ways people create, communicate, and interact. Working alongside researchers and engineers, I developed a deep respect for experimentation and uncertainty, learning to turn abstract ideas into tangible, expressive prototypes that made complex concepts feel human.

Microsoft TeamsMulti-Device Collaboration

This project explored how multiple personal devices—like laptops and phones—can work together seamlessly during video meetings. Traditional setups isolate content and control on single devices, limiting flexibility and social engagement, especially for remote participants. Our goal was to make devices act as intelligent companions, dynamically combining or separating to support users’ changing needs throughout the day.

Highlights:

  • Designed and prototyped multi-device meeting experiences in Microsoft Teams.
  • Enabled users to join meetings from several devices for richer sharing and control.
  • Improved social presence and participation for remote attendees.
  • Research and design informed Teams’ cross-device collaboration features.

Process Highlights

Medical & Health TechnologyHuman–AI Collaboration for Clinicians

Working at the intersection of medicine, AI, and interaction design to create intuitive, clinician-centered tools in collaboration with Microsoft Research, Addenbrooke’s, St. Thomas’, and Novartis. Exploring how gesture recognition and machine learning can enhance diagnosis, planning, and treatment while keeping human expertise at the core.

Highlights:

  • Designed touchless interfaces for surgeons to navigate medical imagery in sterile settings.
  • Co-designed AI tools that segment tumors and anatomy for faster, more precise planning.
  • Built motion-analysis systems to measure motor function in multiple sclerosis.
  • Conducted field research in hospitals to ground design in real clinical needs.
  • Collaborate with researchers and clinicians to balance innovation, ethics, and usability.

Process Highlights

Notebook Practice

I keep notebooks - spaces to draw, write, and wander through ideas without purpose. They hold sketches, questions, and half-thoughts that document the rhythm of learning and noticing. Each page is a pause, a conversation between attention and imagination ❤️

Back to Top

©Bob Corish 2025

One page portfolio

Bob Corish

I am a Principal Designer working at the intersection of product, interaction & intelligent systems.

Currently at Youmio, previously Unity & Microsoft Research.

 

Let me show you how I think...

Process images - Brainstorms, Sketches, User Flows, Prototypes

Current Role

Principal Product Designer

Jan 2023 - Present

At Youmio, we are designing tools for a new kind of creative interaction - where users shape intelligent agents & bring them to life in responsive, evolving virtual worlds.

  • Shaping the vision for how creators collaborate with AI - exploring new ways people can build, communicate, and co-evolve with intelligent systems.
  • Crafting intuitive, emotionally resonant interfaces that make complex AI behavior feel playful, legible, and alive.
  • Partnering closely with engineering and creative leadership to turn speculative ideas into working realities.
  • Guiding and mentoring designers through experimentation and shared craft, building a culture that values curiosity as much as precision.

3D agent launchpad & cross-platform browser game - Concept Video

Immersive PC sandbox for player & agent interaction - Trailer

Process Highlights

Unity RT 3DDublin, IRE

Lead Product Designer

Jan 2022 - Jan 2023

Senior UX Designer

Mar 2020 - Jan 2022

At Unity, I led design for next-generation creative tools - guiding teams in crafting human-centered, AI-driven workflows that empower artists & democratize advanced technology.

  • Built and mentored a multidisciplinary team of senior designers and researchers; fostered a positive culture of experimentation, inclusion, and design rigor.
  • Directed the full product design lifecycle — from vision and strategy to hands-on prototyping, validation, and delivery.
  • Championed ethical and human-centered AI integration, ensuring machine learning systems enhanced — not replaced — artist creativity.
  • Designed and scaled streamlined workflows for asset management and AI-powered creative tools
  • Partnered cross-functionally with engineering, product, QA, marketing, and technical art teams to translate complex technology into intuitive, artist-first tools.
  • Established scalable design systems and interaction patterns that unified Unity’s creative suite, improving consistency and velocity across products.
  • Evangelized design principles across product teams, aligning design outcomes with company OKRs and fostering deep collaboration between product and research.

Process Highlights

Microsoft ResearchCambridge UK

Senior Designer

Sept 2013 - Jan 2018

Designer Researcher

Aug 2011 - Sept 2013

At Microsoft Research, I designed and researched new ways people interact with technology - from touchless surgery and hand-tracking to AI & multi-device collaboration.

At Microsoft Research Cambridge, I learned to navigate the space between science and design — exploring how emerging technologies might expand the ways people create, communicate, and interact. Working alongside researchers and engineers, I developed a deep respect for experimentation and uncertainty, learning to turn abstract ideas into tangible, expressive prototypes that made complex concepts feel human.

Microsoft Teams — Multi-Device Collaboration

This project explored how multiple personal devices—like laptops and phones—can work together seamlessly during video meetings. Traditional setups isolate content and control on single devices, limiting flexibility and social engagement, especially for remote participants. Our goal was to make devices act as intelligent companions, dynamically combining or separating to support users’ changing needs throughout the day.

Highlights:

  • Designed and prototyped multi-device meeting experiences in Microsoft Teams.
  • Enabled users to join meetings from several devices for richer sharing and control.
  • Improved social presence and participation for remote attendees.
  • Research and design informed Teams’ cross-device collaboration features.

Process Highlights

Medical & Health Technology — Human–AI Collaboration for Clinicians

Working at the intersection of medicine, AI, and interaction design to create intuitive, clinician-centered tools in collaboration with Microsoft Research, Addenbrooke’s, St. Thomas’, and Novartis. Exploring how gesture recognition and machine learning can enhance diagnosis, planning, and treatment while keeping human expertise at the core.

Highlights:

  • Designed touchless interfaces for surgeons to navigate medical imagery in sterile settings.
  • Co-designed AI tools that segment tumors and anatomy for faster, more precise planning.
  • Built motion-analysis systems to measure motor function in multiple sclerosis.
  • Conducted field research in hospitals to ground design in real clinical needs.
  • Collaborate with researchers and clinicians to balance innovation, ethics, and usability.

Process Highlights

Notebook Practice

I keep notebooks - spaces to draw, write, and wander through ideas without purpose. They hold sketches, questions, and half-thoughts that document the rhythm of learning and noticing. Each page is a pause, a conversation between attention and imagination ❤️

Back to Top

©Bob Corish 2025

One page portfolio

Bob Corish

I am a Principal Designer working at the intersection of product, interaction & intelligent systems.

Currently at Youmio, previously Unity & Microsoft Research.

 

Let me show you how I think...

Process images - Brainstorms, Sketches, User Flows, Prototypes

Current Role

Principal Product Designer

Jan 2023 - Present

At Youmio, we are designing tools for a new kind of creative interaction - where users shape intelligent agents & bring them to life in responsive, evolving virtual worlds.

  • Shaping the vision for how creators collaborate with AI - exploring new ways people can build, communicate, and co-evolve with intelligent systems.
  • Crafting intuitive, emotionally resonant interfaces that make complex AI behavior feel playful, legible, and alive.
  • Partnering closely with engineering and creative leadership to turn speculative ideas into working realities.
  • Guiding and mentoring designers through experimentation and shared craft, building a culture that values curiosity as much as precision.

3D agent launchpad & cross-platform browser game - Concept Video

Immersive PC sandbox for player & agent interaction - Trailer

Process Highlights

Unity RT 3DDublin, IRE

Lead Product Designer

Jan 2022 - Jan 2023

Senior UX Designer

Mar 2020 - Jan 2022

At Unity, I led design for next-generation creative tools - guiding teams in crafting human-centered, AI-driven workflows that empower artists & democratize advanced technology.

  • Built and mentored a multidisciplinary team of senior designers and researchers; fostered a positive culture of experimentation, inclusion, and design rigor.
  • Directed the full product design lifecycle — from vision and strategy to hands-on prototyping, validation, and delivery.
  • Championed ethical and human-centered AI integration, ensuring machine learning systems enhanced — not replaced — artist creativity.
  • Designed and scaled streamlined workflows for asset management and AI-powered creative tools
  • Partnered cross-functionally with engineering, product, QA, marketing, and technical art teams to translate complex technology into intuitive, artist-first tools.
  • Established scalable design systems and interaction patterns that unified Unity’s creative suite, improving consistency and velocity across products.
  • Evangelized design principles across product teams, aligning design outcomes with company OKRs and fostering deep collaboration between product and research.

Process Highlights

Microsoft ResearchCambridge UK

Senior Designer

Sept 2013 - Jan 2018

Designer Researcher

Aug 2011 - Sept 2013

At Microsoft Research, I designed and researched new ways people interact with technology - from touchless surgery and hand-tracking to AI & multi-device collaboration.

At Microsoft Research Cambridge, I learned to navigate the space between science and design — exploring how emerging technologies might expand the ways people create, communicate, and interact. Working alongside researchers and engineers, I developed a deep respect for experimentation and uncertainty, learning to turn abstract ideas into tangible, expressive prototypes that made complex concepts feel human.

Microsoft Teams — Multi-Device Collaboration

This project explored how multiple personal devices—like laptops and phones—can work together seamlessly during video meetings. Traditional setups isolate content and control on single devices, limiting flexibility and social engagement, especially for remote participants. Our goal was to make devices act as intelligent companions, dynamically combining or separating to support users’ changing needs throughout the day.

Highlights:

  • Designed and prototyped multi-device meeting experiences in Microsoft Teams.
  • Enabled users to join meetings from several devices for richer sharing and control.
  • Improved social presence and participation for remote attendees.
  • Research and design informed Teams’ cross-device collaboration features.

Process Highlights

Medical & Health Technology — Human–AI Collaboration for Clinicians

Working at the intersection of medicine, AI, and interaction design to create intuitive, clinician-centered tools in collaboration with Microsoft Research, Addenbrooke’s, St. Thomas’, and Novartis. Exploring how gesture recognition and machine learning can enhance diagnosis, planning, and treatment while keeping human expertise at the core.

Highlights:

  • Designed touchless interfaces for surgeons to navigate medical imagery in sterile settings.
  • Co-designed AI tools that segment tumors and anatomy for faster, more precise planning.
  • Built motion-analysis systems to measure motor function in multiple sclerosis.
  • Conducted field research in hospitals to ground design in real clinical needs.
  • Collaborate with researchers and clinicians to balance innovation, ethics, and usability.

Process Highlights

Notebook Practice

I keep notebooks - spaces to draw, write, and wander through ideas without purpose. They hold sketches, questions, and half-thoughts that document the rhythm of learning and noticing. Each page is a pause, a conversation between attention and imagination ❤️

Back to Top